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[전략/시뮬] [잠수함시뮬] Cold Waters 1.09e 영문무설치_압축+구글 링크




1.09e 패치 노트의 내용은....

Update v1.09e:
================
[General]

-"Default Commander Name" now uses language dictionary value
-Fixed typo in sensor_display_names.txt and sensors.txt "Spin Trough"
-config.txt added ForceCampaignMissionNumber=FALSE for debugging specific mission instance of ForceCampaignMissionType
-PeriscopeDepthInFeet=45 variable now supported in vessel files, default value if omitted is 45
-Added Mail and Haze to Strike from the Sea and Narvik Caper Single Missions
-Added support for vessels at anchor near ports
-Missiles cannot target anchored ships in close proximity to docks
-Added support for multiple rudders on vessels
-Seaweed patches added in shallow waters
-Fixed prop location on Kilo
-default/campaign/campaignXXX/language_en/events/content/patrol_outcome_end.txt to handle court martial ending
-Added SHIPDOCK positions to all ports
-Removed red TLAM circle from Strike from the Sea Single Mission as TLAMs auto home added as of version 1.08c
-OtherVessels removed from Single mission files and added to default/campaign/maps/norwegian_sea_traffic.txt
-VesselsAndTraffic=campaign/maps/norwegian_sea_traffic added to all Single Missions and campaign_data.txt files to reference neutral traffic and lists of ships available for Signature Analysis
-Oil rig positions added to default/campaign/maps/norwegian_sea_world_objects
-Added new text files default/campaign/maps/norwegian_sea_world_objects_68.txt and default/campaign/maps/norwegian_sea_traffic_68.txt
-Fixed damage decal graphical issues
-PeriscopeDepthInFeet vessel file variable fixed
-Additional civ variants of existing Soviet vessels added and added to norwegian_sea_traffic files
-Fixed rare crash in Single Missions caused by not clearing UsePresetPositions flag
-Recognition Manual no longer displays in credits if left open at end of campaign
-Neutral vessels incorporated into enemy formations now get a correct NeutralMerchantFlags4 flag assigned
-Fixed all new vessels and radar orientation issues
-Added civ_ms_old_freighter
-Added civ_ms_old_freighter to norwegian_sea_traffic.txt files
-default/language_en/dictionary/dictionary_interface.txt added contact types:
-SonarContact=Sierra
-RadarContact=Romeo
-VisualContact=Victor
-ESMContact=Echo
-MultipleContact=Master
-Added neutral and whale probabilities to config.txt file:
----------------------------------------------------
[Miscellaneous]

//Flat % chance for whales
WhaleProbability=0.1
//Probability * pixel value of traffic map (0-1), rolls 2x
NeutralVesselProbability1=0.33
NeutralVesselProbability2=0.25
PeriscopeDepthInFeet variable in vessel txt files now correctly applied to mast usage
Removed deprecated variables from default/language_en/message/briefing.txt (StrengthTypes, ConditionTypes and TextInPort)
civ_ms_old_freighter fixed broken signature graphic
civ_ms_old_freighter and civ_ms_act_1 profile images updated
Neutral flags colour now set correctly at night
New vessels and oil rigs added:
civ_fv_trawler
civ_ms_freighter_a
civ_ms_freighter_b
civ_ms_super_p
civ_ms_encounter
civ_ms_sl7
civ_oilrig
civ_spar_rig
----------------------------------------------------
[Combat]

-Recognition manual displays correct sonar frequencies
-Helmsman now calls correct speed if entering Silent Running above 5 knots
-Sonarman now calls out faded contact bearing at mission start if initial contact is lost
-AI take snapshots toward incoming torpedoes with torpedo and/or ASW missile spreads
-Snapshots with missiles, range spread
-Snapshots with torpedoes, bearing spread
-Snapshot probability tied to game difficulty (40%, 70%, 100%, 100%)
-Torpedo snapshot number fired tied to quality of enemy solution against player
-AI surface vessels now more aggressive with using torpedoes
-Decreased radius of depth charge, depth bomb and naval shell blast zones by 50%
-Fixed a bug where sinking a contact not currently detected threw a script error
-Fixed some physics issues with depth bomb trajectories
-Fixed an error with ship fires burning script
-Despawn ships that cannot be assigned a valid start position (due to terrain)
-Damage decals updated
-Whales no longer detected by radar
-Whales no longer targetted by missiles
-Contact will not upgrade to Master if sinking
-Sinking ships no longer updated by radar/ESM
-Multiple S1 contacts bug fixed
-Whales spawn frequency dropped from 100% to the intended 10%
-Decreased overall number of enemy weapons fired
-Blastzones of depth bombs, mortars and shells increased
-Incoming torpedo status icon now correctly displays if any torpedo is homing on player sub
-AI torpedoes are depth set to not home on surface vessels
-MOSS no longer gradually descends after reaching waypoint
-Initial sonar contact callouts corrected and improved for new and lost contacts
-Fixed misclassification of contacts and duplicate initial contact names
-Fixed a bug where contact names could not get generated correctly leading to blank or duplicate names
-Fixed a bug where initial contact had TMA progress calculated when it should not
-Improved combat spawn conditions to reduce interference by neutrals
----------------------------------------------------
[Campaign]

-Whales now correctly spawn in campaign missions
-Improved campaign mission generation for more mission variety
-campaign_data.txt added DefaultMissionTypes=SSN_WOLFPACK,SS_WOLFPACK to fall back to these types when a valid mission cannot be found
-Fixed ASUW_STRIKE and RESUPPLY_CONVOY missions which were not being generated correctly
-Enemy occupied locations now correctly calculated for mission types requiring them
-Fixed SS_WOLFPACK_2 missions (84, 68 campaigns) which lacked waypoint data
-Removed non-player CONVOY missions from 68 and 84 campaign_data.txt as they broke mission generation
-Event texts use correct file values for headers: "THE SECRETARY OF THE NAVY<n>WASHINGTON" and "ACHIEVEMENTS TO DATE"
-Events new variable: ForwardDate=7,14 sets date forward by range for all intro and conclusion events to simulate passage of time
-Added Mail to INSERTION and LAND_STRIKE missions
-Fixed bad mission files for INSERTION missions in 84 campaign: Narvik, Reykjavik, Bergen, Trondheim
-Added air patrols for INSERTION missions in 84 campaign: Narvik, Reykjavik, Bergen, Trondheim
-New player mission checks if location based and too close to current player position to prevent auto-failing mission
-campaign_data.txt added CivilianTraffic=campaign/maps/norwegian_sea_traffic
-default/campaign/maps added norwegian_sea_traffic.txt files for 84 and 68 campaign
-default/campaign/campaignXXX/language_en/events/content/patrol_outcome_end.txt added for court martial ending of campaign
-Court martial added as an actual event to campaign_data.txt files
-New event tag COURT_MARTIAL added to campaign_data.txt files
-event_campaign_court_martial.txt added to campaign/campaignXXX/language_en/events
-Threshold for court martial decreased based on difficulty level
-Fixed a bug where doing an INSERTION of LAND_STRIKE mission crashed the next mission/briefing screen
-Patrol aircraft now appear in campaign missions based on combat distance from airfields, nearest recon and whether player is detected
 at combat start
-Fixed chance for subsequent mission crash due to assignment of neutral flags in the previous mission
-Increased escorts in 68 campaign for some missions where 0 escorts could be generated
-Mission orders clarified to be aware of neutrals in the region
-Strategic map now moves player sub at flank speed
-Strategic map speeds now correctly used at start of combat (max telegraph value 5)
-SSBN_PATROL_1 language file, clarified that it is a surface group you are hunting with a boomer below
-Disabled event date forwarding as it caused the date to be out of sync at campaign start
-Finally fixed the issues with INSERTION and LAND_STRIKE missions crashing
 

.....이렇게 바뀌었답니다. 많기도 합니다. 
해보신 분들은 익숙하겠지만 계속 봐도 기술적(전문적)인 용어가 많이 있어서 파악이...^^

전통적인 잠수함 시뮬 시리즈인 사일런트 헌터(Silent Hunter) 시뮬을 해보신 분들은 반가워할 듯합니다.
며칠 전에 잠수함 시뮬 관련 네이버 카페에서 한글 패치를 내놓으셨던데 이 버전과 적용이 될 지는 확실하지 않습니다.